Skip to main content

Table 3 Summary of ideal feedback features for a future wearable device coupled with an interactive user interface

From: Perspectives of users for a future interactive wearable system for upper extremity rehabilitation following stroke: a qualitative study

Feedback features

Examples

Showing achievement/progress

– Showing how many days the user has completed goals

– Comparison to the day before/ prior session

– Showing if the user completes the daily/weekly goal (e.g., completion ring, bar)

– Showing percentage of improvement compared to the nonaffected side

Rewards

– Smiley faces/starts/coins/badges

– Encouraging words (e.g., nice job, way to go)

– Point system

– Leaderboard: the user’s ranking compared to other users

Feedback on desired/undesired movement patterns

– Video demonstrations on desired/undesired movement patterns

– Reminders while performing undesired movement patterns

Formats

– Charts/ graphs

– Numerical data (e.g., scores, grades)