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Fig. 2 | Journal of NeuroEngineering and Rehabilitation

Fig. 2

From: Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled trial

Fig. 2

Screen-object interactions, dedicated bases, and Velcro fastening. Upper left panel shows a game using the dedicated bases. The game displayed in the lower left panel shows a game using simple object-screen interactions to construct buildings. The right panels illustrate the five dedicated bases, and the assembly of an object with the yellow base

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