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Table 2 Interventions characteristics based on manually reported activities

From: Efficacy of integrating a semi-immersive virtual device in the HABIT-ILE intervention for children with unilateral cerebral palsy: a non-inferiority randomized controlled trial

 

REAtouch®

HABIT-ILE

T-tests; Mann-Whitneya

Total (% ± SD)

94.6 ± 4

94.9 ± 2

0.59a

REAtouch (% ± SD)

40.3 ± 3

 

Upper limb (% ± SD)

   

 Gross dexterity

56.6 ± 21

51.6 ± 16

0.42

 Fine dexterity

14.1 ± 17

10.6 ± 10

0.67a

 Card games

0.1 ± 0.4

0.03 ± 0.4

0.47a

 Arts and craft

3.4 ± 3

4.3 ± 4

0.53a

 Functional activities/ADL

25.6 ± 9

33.3 ± 8

0.01*

 Other

0

0.01 ± 0.7

0.31a

Lower limb (% ± SD)

   

 Ball sitting

51.3 ± 14

57.4 ± 12

0.07a

 Bench sitting

2.5 ± 9

4.4 ± 16

0.96a

 Chair sitting

3.4 ± 3

3.2 ± 2

0.44a

 Standing

32.2 ± 10

22.6 ± 6

0.002*

 Transitions

1.4 ± 8

1.5 ± 2

0.91a

 Balance board

0.8 ± 1

0.4 ± 1

0.35a

 Walking/running

2.2 ± 3

2.3 ± 3

0.84a

 Jumping

0.1 ± 0.6

0.4 ± 1

0.20a

 Cycling

4.1 ± 5

6.2 ± 6

0.33a

 Scooter

1 ± 2

0.5 ± 1

0.55a

 Other

0.4 ± 0.7

0.6 ± 2

0.74a

  1. ADL activities of daily living, SD standard deviation
  2. aMann–Whitney rank sum test
  3. *Significant results (p < 0.05)