Skip to main content

Table 3 Characteristics of the interventions in the included studies

From: Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review

Authors and year of publication

Study type

Intervention and VR type

Task/place simulated

Duration (Days × weeks × minutes)

Outcome measurements

Specific cognitive abilities

Main findings

Conclusions

Foloppe et al. (2018) [53]

Single case

Non-Immersive CRE

Virtual and real cooking tasks

4d × 4w × 60 min

Patient: MMSE, IADL-9, RDES, ADRQL-F. Caregiver: MiniZarit, RSES, ADRQL-F

Memory, attention, planning, sequencing, basic motor skills, iADL

The patient showed a modest but significant improvement in assisted autonomy when relearning cooking activities with VR (15.4% in the virtual condition, 11.3% in the real condition)

The need for assistance decreased, although instrumental activities of daily living did not change

Mini-Zarit (caregiver burden) was reduced from moderate to mild

VR enabled the AD patient to improve in cooking tasks, with stable results up to a 6-month follow-up. However, there was no knowledge transfer to other iADLs

Hybrid programs combining VR and real environments may be beneficial in achieving generalization to other activities

Therefore, VR interventions should be tailored to individual needs and histories

Schreiber et al. (1999) [58]

Pilot pretest–posttest

Non-Immersive CTR

Virtual apartment

5d × 2 w × 30 min

NAI Picture Test, NAI Figure Test, RBMT Picture Test, RBMT Route Learning (immediate and delayed)

Immediate and late retention and visual-figurative and topographic material

VR training improved the retention of significant visual-figurative and topographic information, with notable differences between the training and control groups on the NAI Picture Test (P = 0.006) and the RBMT Route Learning, delayed (P = 0.025)

Subjects with dementia experienced real improvements in training and achieved lower difficulty levels on delayed retention

Pre- and post-training neuropsychological assessment indicated a direct transfer to real-life situations in the training group

Standardized psychometric tests revealed a positive effect of computer-based training in certain memory domains, specifically in the target areas

Zhu et al. (2022) [68]

Pilot pretest–posttest

Immersive CTR

Virtual Supermarket

3 d × 5 w × 20/30 min

MoCA-CS,

MMSE, AVLT, STT, SDMT, PSS, GDS

Executive function, attention, memory, general cognition

Both groups (MCI and MD) showed significant improvements in all measures of cognitive function

The MD group improved overall cognitive function significantly more than the MCI group in MoCA, SDMT, STT, and AVLT

In addition, an intervention effect was found in improving perceived stress

VR-based intervention protocol was effective in improving the general cognitive function (memory, executive function, and attention) of patients with MCI and MD

Adjusting task difficulty according to the baseline cognitive level of patients with MD positively improved cognitive function

Man et al. (2012) [59]

RCT

Non-Immersive CTR

Virtual apartment, Virtual supermarket

2/3 d × 4 w × 30 min

FOME-TE, FOME-TR, FOME-DR, MMQ-contentment, MMQ-ability, MMQ-strategy, HK Lawton IADL

episodic memory, total recall, delayed recall, memory, satisfaction with performance, iADL

The VR group showed significant improvements in total encoding, total recall and delayed recall (FOME), and MMQ strategy

The active control group improved total recall, delayed recall (FOME), and MMQ satisfaction

Virtual training significantly improved memory performance (immediate and delayed episodic memory recall) regardless of educational level

VR environments with audiovisual stimuli can improve information encoding

Panerai et al. (2021) [64]

CT

Non-Immersive CTR

1) Follow instructions

2) Medication intake

3) Fill a suitcase

4) Virtual supermarket

5d × 6w × 3 h (5-people group)

MMSE, CPM, CBT, DS, RAVL (immediate, delayed), FAB, IADL

General cognition, ecological memory, visual-auditory memory, selective attention,verbal memory, iADL

The experimental group (EG) showed improvements in correct responses, missing responses, number of cues and execution times compared to the active control group (ACG)

There was no improvement in the iADL scale in both groups

A spontaneous transfer of re-learned functional skills to iADL in EG is suggested

VR showed ecological validity, improving functional skills in patients with early-stage dementia

Daily living skills need specific training to be relearned

Skill generalization is related to cognitive functioning and hippocampal integrity

Masoumzadeh et al. (2020) [57]

Pilot pretest–posttest

Immersive CTR

Driving simulator (VRDS)

5d × 4w × 30 min

MWT, SSQ, MADRS

spatial cognition, independence, mood, depression

Significant advances in spatial cognition (Morris test) and learning in older adults with varying degrees of dementia

Improvements in mood and cognitive functions

More training time is suggested for patients with MCI and AD

VRDS training had positive effects on older adults’ spatial cognition, even on those with different degrees of dementia

There were also improvements in mood and cognitive functions

Fasilis et al. (2018) [55]

Pilot pretest–posttest

Non-Immersive CRE

Virtual supermarket, Virtual cooking tasks, home arrangement and cleaning

3d × 5w × 40 min

DS, BSRT, TMT-A, Hanoi Tower, FAB, WCST

Working memory, attention, problem-solving, rigid thinking, executive function

Significant improvements in working memory, memory retention, executive functions, and rigid thinking

Statistically significant increase in FAB battery (executive functions) between pre-and post-training

Knowledge transfer to daily activities observed

Relative improvement in the total cognitive variables considered

Possible ceiling effect in healthy participants. Therapeutic benefits and transferability to real-life situations in 3D virtual environments

Need for further research to assess the "therapeutic effect"

Hofmann et al. (2003) [69]

CT

Non-Immersive CTR

Virtual Supermarket

3d × 4w

CDR, MMSE, TMT-A, MADRS

Navigation, decision making, memory, basic motor skills

Improvement trend in all three groups, but only the reduction in errors in patients with AD was significant

Improvements in all groups up to 3 weeks later

Patients with depression presented higher latency than healthy patients, and no correlation was found between MADRS and performance

The intervention showed promising results, especially in reducing errors in patients with AD

However, further research is needed to address methodological limitations and assess the ecological validity of computer-based ADL applications in different patient groups

Kang et al. (2021) [61]

RCT

Immersive CTR

Find differences, select objects to perform tasks, Virtual supermarket, find a path, place furniture in a space, catch animals in a certain order

2d × 4w × 20/30 min

ROCF, MMSE, DS, TMT-A, K-BNT, SVLT, COWAT, SCWT, TMT-B, GDS, AES, PANAS-P, PANAS-N, QoL-AD

Visuospatial processing, naming ability, verbal memory, phonetic fluency, frontal executive function and psychiatric symptoms

The intervention showed significant improvements in the EG in the total score and basic components of the RCFT

Non-significant improvements were found in naming skills, delayed verbal memory recall, and phonetic fluency

Improvements in psychiatric symptoms such as apathy, affect, and quality of life in the EG

The intervention positively affected various cognitive functions and psychiatric conditions, as well as increased frontal-occipital functional connectivity in older people in the predementia state

Future research with larger samples and control groups is needed to validate these results

Yamaguchi et al. (2012) [51]

Pilot pretest–posttest

Non-Immersive Re-learning

Virtual cooking tasks

2d × 1w × 90 min

Written ILM, Self-recorded ILM

Ability to learn and perform ADL in virtual environments

Patients with AD take longer in daily functional activities. Error-free learning methods in virtual environments could benefit patients with AD

Participants reported difficulties with mouse use and needed more time to become familiar with virtual tasks

Training in virtual environments may increase functional autonomy in patients with AD

However, further studies are required to confirm these results, considering the limitations, such as the low number of participants, differences in AD stages, and few training sessions

Park (2022) [62]

RCT

Non-Immersive CTR

Virtual supermarket

2d × 8w × 60 min

EFPT-K, K-IADL

Visual memory, attention, navigation, executive function, iADL

The study found that virtual shopping training significantly improved executive functions and iADLs in patients with MCI compared to the control group, supporting the ecological validity of this approach

Virtual shopping training is clinically effective in improving executive function and iADLs in patients with MCI

Shopping in virtual environments can be an effective form of training, as it requires complex cognitive skills and helps patients cope with distractions

Maeng et al. (2021) [66]

CT

Immersive CTR

Virtual supermarket

2d × 4w × 50/60 min

CERAD-K, KQOL-AD, GDS, SSQ,

Presence Q, Presence S

Memory, attention, executive function

Improvements in cognition in patients with MCI and healthy older adults

Both groups improved in learning new information, visuospatial construction, and frontal lobe function

The MCI group specifically improved in word recall and recognition and TMT-A performance, while the healthy older adult group improved on the Korean-Boston naming test

VRCT improves cognition in patients with MCI and healthy older adults

Despite limitations, such as a small sample size and lack of follow-up, the study suggests that VRCT programs may be applicable and effective in populations with reduced cognitive ability

Kim et al. (2021) [67]

CT

Immersive CTR

Virtual supermarket

2d × 4w × 50/60 min

CERAD neuropsychological battery, CRI (total, education, working activity, leisure time)

Memory, attention, executive function, verbal memory, visuo-spatial processing, learning capacity

Greater improvement in the total CERAD score was found for cognitively normal participants with higher versus lower scores on the Education subdomain of the CRIq

Healthy older adults and patients with MCI improved on CERAD tests after using a cognitive training application

Education was associated with better CERAD scores, whereas leisure time showed a negative correlation

The results suggest that cognitive training benefits healthy older adults and patients with MCI

Education is an important factor in cognitive rehabilitation, while leisure time and age also influence outcomes

Sex showed no relationship with the results

Park et al. (2019) [63]

Pilot pretest–posttest

Immersive CTR

Virtual apartment

3d × 6w × 30 min

CERAD-K, TMT-A, TMT-B, CDR, MMSE, BDI, MBI

Attention, visual-auditory memory, verbal memory, executive function

Significant improvement in the experimental group in the constructive recall test, which measures visuospatial working memory and recalls in visuospatial tasks

There were no significant interactions in the other tests

Mixed Reality-based cognitive training may benefit visuospatial working memory in patients with MCI

Further research with larger samples, longer sessions, and longer follow-ups is required

Gamito et al. (2019) [65]

CT

Non-Immersive CST

Virtual cooking tasks, remembering TV news, choosing clothes and shoes arrangement

2d × 6w × 30 min

MoCA, FAB, WCST, RCFT, d2, ECQ, BDI- II

visual-auditory memory, attention, cognitive flexibility, executive function, working memory

Statistically significant improvements in attention (d2), in visual memory (RCFT) and in two indicators of cognitive flexibility (WCST)

The magnitude of improvements is highest for individuals with lower levels of cognitive functioning at baseline

No effects of age or education were found

Attention improved more in people with greater impairment, making the system more efficient for training patients with signs of cognitive decline

The specific functions in which significant differences were observed (attention, memory, and cognitive flexibility) are required in daily activities

Gamito et al. (2020) [56]

CT

Non-Immersive CST

Personal hygiene, virtual cooking tasks, virtual supermarket, tasks related to TV news, clothes, shoes, art gallery visit)

EG: 2d × 6w × 30 min y ACG: 1d × 6w × 60 min

MoCA, FAB, RCFT, d2, WMS-R, GDS, SWLS, IADL

General cognition, attention, concentration, executive function, working memory, iADL

Significant improvements in EG in global cognition (14%), EF (13%), memory (WMS-R), attention (d2), and visual memory (RCF)

There were no improvements in functionality or subjective well-being

Results in well-being and functionality were not significant in any of the groups

The virtual SLB environment is more effective than traditional methods in improving general cognition, attention, memory, and EF in older adults

No improvements in well-being or functionality were observed

Further studies are needed to assess the effects on well-being and functioning in cognitively impaired adults

Optale et al. (2010) [70]

RCT

Immersive CTR

Auditory and VR experience sessions in everyday environments

TR: 3d × 12w × 30 min; reinforcement: 2d × 12w × 30 min

MMSE, MS, DS, VSR, PVF, DTP, CET, CDT; ADL-F, ADL-M, GDS, IADL

General cognition, verbal memory, executive function, visual-auditory memory, visuospatial processing, depression, iADL

Improvements in the EG in general cognitive skills, verbal memory, and executive functions with VRMT; the CG had decreases in the same areas

The booster sessions consolidated the effects of the training (MMSE, short-term and long-term memory, and DTP) with small effects

No differences were found in visuospatial processing, iADL, or GDS

VRMT showed positive effects on long-term memory and stimulated cognitive abilities

Improvements in executive functions soon faded, and there were no improvements in visuospatial skills

Tarnanas et al. (2014) [54]

RCT

Non-Immersive CST

Virtual Museum

2d × 20w × 90 min

RAVLT, ROCF, DS, SCWT, TMT-A, TMT-B, BNT, MMSE, GDS, Category fluency, Letter fluency

Memory, attention, executive function, navigation, visuospatial processing

After five months of intervention, there were significant improvements in the RAVLT, King Test, Trail-making B, and MMSE tests in the experimental group (EG)

There was also an improvement in the GDS scale, although not statistically significant, and an overall improvement in the participants’ scores

The training proved effective in improving visual arrays’ textual and spatial processing. This approach also showed improvements in untrained tasks and the perceived cognitive performance of older adults with aMCI in everyday life

However, it is suggested that physical exercise interventions may be more effective in addressing executive function impairment in this population

Oliveira et al. (2021) [60]

RCT

Non-Immersive CST

Personal hygiene, virtual cooking tasks, virtual supermarket, tasks related to TV news, clothes, shoes, art gallery visit

2d × 5w × 45 min

FAB, MMSE, IADL, TMT-A, TMT-B, CDT, GDS, CDR

Executive function, general cognition, depression, iADL

Increase in mean FAB score and a significant and large effect on global cognition between pre- and post-treatment assessments

However, no improvements in executive functions iADL were found

Mixed effects on cognitive function when using VR as an intervention

Despite the lack of improvements in specific cognitive functions, an improvement in global cognitive functioning was observed

Cognitive reserve (CR) theory could explain individual differences in the ability to maintain cognitive function in the presence of brain pathology

  1. ADL-F: Activities of Daily Living–Functions; ADL-M: Activities of Daily Living–Mobility; ADRQL-F: Alzheimer’s Disease-Related Quality of Life—French version; AES: Apathy Evaluation Scale; aMCI: amnestic Mild Cognitive Impairment; AVLT: Auditory Verbal Learning Test; BDI: Beck Depression Inventory; BNT (K-): Boston Naming Test (Korean version); CBT: Corsi Block-tapping Task; CDR: Clinical Dementia Rating; CDT: Clock Drawing Test; CERAD (-K): Consortium to Establish a Registry for Alzheimer’s Disease (Korean version); CET: Cognitive Estimation Test; CPM: Colored Progressive Matrices; CRIq: Cognitive Reserve Index questionnaire; DNR = Does not report; DS: Digit Span Test; DTP: Dual Task Performance; d2: d2 Test of Attention; ECQ: Everyday Competence Questionnaire; EFPT(-K): Executive Function Performance Test (Korean version); FAB: Frontal Assessment Battery; FOME (‐TE, -TR, -DR): Fuld Object Memory Evaluation (-total encoding, -total retrieval, -delayed recall); GDS: Geriatric Depression Scale; IADL-9; Instrumental Activities of Daily Living Scale – 9 items; ILM: Instruction Learning Methods; Lawton IADL (HK, K-): Lawton Instrumental Activities of Daily Living scale (Hong Kong Chinese version, Korean version); MADRS: Montgomery-Asberg Depression Rating Scale; MBI: Modified Barthel Index; MMQ: Multifactorial Memory Questionnaire; MMSE: Mini-Mental State Examination; MoCA (-CS): Montreal Cognitive Assessment Scale (Chinese-Changsha version); MS: Mental Status in Neurology; MWT: VR Morris water test; NAI: Nuremberg Aging Inventory; PANAS-N: Positive and Negative Affect Schedule-negative affect; PANAS-P: Positive and Negative Affect Schedule-positive affect; Presence Q: Measuring presence of VR contents; Presence S: Measuring presence of VR content users; PSS: Perceived Stress Scale; P300: Peak of the Event-related-potencial occurring at a latency of 300 ms.; QoL-AD (K): Quality of Life-Alzheimer’s Disease (Korean version); RAVLT: Rey Auditory Verbal Learning Test; RBMT: Rivermead Behavioral Memory Test; RCFT: Rey Complex Figure Test; RE = Cognitive rehabilitation; ROCF: Rey–Osterrieth complex figure test; RSES: Rosenberg Self-Esteem Scale; SBL: Systemic Lisbon Battery; SCT: Stroop Color Test; SCWT: Stroop Color and Word Test; SDMT: Symbol Digit Modalities Test; SSQ: Simulator Sickness Questionnaire; ST = Cognitive stimulation; STT: Shape Trail Test; SVLT: Seoul Verbal Learning Test; SWLS: Satisfaction with Life Scale; TMT-A: Trail Making Test Part A; TMT-B: Trail Making Test Part B; TR = Cognitive training; VD = Virtual department; VS = Virtual supermarket; VSR: Verbal Story Recall Test; WCST: Wisconsin Card Sorting Test; WMS-R: Wechsler Memory Scale-Revised