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Table 3 Content validity results

From: Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests

Item

BBT-VR-C

BBT-VR-HT

MD-MR

Opening the hand when picking up the cube

1 [0–2]

0 [0–1.5]

0 [0–1]

Closing the hand when gripping the cube

0 [-0.5–2]

1 [0–1.5]

0 [0–0.5]

Maintaining the grip throughout the movement

0 [-1–1]

0 [-0.5–1]

0 [0–0]

Arm movement to displace the cube

1 [0–1]

0 [0–0]

1 [0–2]

Opening of the hand to release cube

1 [0–2]

0 [0–1.5]

0 [0–1.5]

Tactile feedback

2 [1–2]

2 [1–2]

0 [0–0.5]

  1. Content validity data. Range for each item goes from − 2, meaning the task is much easier to do with the concerned test than with traditional BBT, to + 2, meaning the task is much more difficult to do with the concerned test than with traditional BBT.